By Drew Davidson, et al.
This ebook makes a speciality of suggestions for utilizing video games, simulations and interactive studies in studying contexts. a side of this undertaking is the interactive and collaborative technique during which it was once created. rather than separated person articles, the authors and editors have orchestrated the articles jointly, interpreting and writing as a complete in order that the innovations around the articles resonate with one another. it truly is our purpose that this article will function the root of many extra discussions throughout convention panels, on-line boards and interactive media that during flip will engender extra particular collaborative matters and texts.
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Extra resources for Beyond Fun: Serious Games and Media
Part of what Viewtiful Joe does so well is balance these two needs carefully, rewarding the player when she must do “remedial” work on easier levels. Aesthetics of being Viewtiful Joe. So far, this paper has concentrated on the cognitive dimensions of Viewtiful Joe, ignoring the aesthetic elements of the experiences. There are several visceral and cerebral pleasures to playing Viewtiful Joe, ranging from the pleasure of completing a hard boss, to the pastiche humor involved in fighting a large talking shark as a slacker-turned-superhero.
A particularly wild predication, maintained “eLearning is 50% faster, 50% cheaper and 50% more effective” than traditional methods. Of course, the best eLearning could show after millions of dollars of investment was an occasional equivalent transfer of learning at slightly lower cost. If we return to McLuhan for some advice on this matter, we come to a stern warning. Writing 40 years ago, his vision into the future of education frames both the risk and the opportunity: “The young student today grows up in an electronically configured world.
Consider for example, Viewtiful Joe, a commercial game released in 2004 for the Gamecube. Viewtiful Joe is a side-scrolling 2 dimensional fighting game in the vein of “old school” fighters such as Street Fighter. The player progresses through levels populated with monsters, puzzles, and obstacles, using special moves to defeat enemies and solve puzzles. Viewtiful Joe draws heavily on this style of fighter that was popular in 33 the early 1990s, but is known for its almost cruel level of difficulty and uncompromising dedication to the genre.