By Lucio Tommaso De Paolis, Antonio Mongelli
The 2-volume set LNCS 9768 and 9769 constitutes the refereed complaints of the 3rd overseas convention on Augmented fact, digital fact and special effects, AVR 2016, held in Lecce, Italy, in June 2016.
The forty complete papers and 29 brief papers provided werde conscientiously reviewed and chosen from 131 submissions. The SALENTO AVR 2016 convention meant to assemble researchers, scientists, and practitioners to debate key matters, methods, principles, open difficulties, cutting edge functions and tendencies on digital and augmented truth, 3D visualization and special effects within the parts of drugs, cultural historical past, arts, schooling, leisure, commercial andmilitary sectors.
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Extra resources for Augmented Reality, Virtual Reality, and Computer Graphics: Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
H´egron, G. ) Computer Animation and Simulation 1996. Eurographics, pp. 61–76. Springer, Wien (1996) 7. : Neighbour lists in smoothed particle hydrodynamics. Int. J. Numer. Meth. Fluids 67(12), 2026–2042 (2011) 8. : Smoothed particle hydrodynamics: theory and application to non-spherical stars. Mon. Not. R Astron. Soc. 181(3), 375–389 (1977) 9. : Using a three-dimensional smoothed particle hydrodynamics method for wave impact on a tall structure. J. Waterw. Port Coast. Ocean Eng. 130(2), 63–69 (2004) 10.
Original work by Brault et al.  explored how coordinated body movement can be used to not only communicate action intention but also to deceive an opponent. The researchers made use of an interactive VR environment to present real body movement (deceptive and non-deceptive), captured from real rugby players using motion capture. These body movements were then used to animate virtual rugby avatars that make sidestep movements to try and beat a defender. Participants were asked to predict the ﬁnal running direction of the virtual attacker (See Fig.
The system designed for the visitor centre acknowledged that the technical speciﬁcation of the original work would need to be reduced but that this does not necessarily have to impact on the sense of presence perceived by the user. e. there may be a low level of immersion but a high level of presence. e. an individual is present in a virtual experience but feels that it is real in some subjective sense. It has been argued that VR systems provide the potential, through improving, technology to immerse an individual and provide a sense of presence.